![]() ![]() But then the RNG waited about as long as possible to bring them up after I lifted the restriction. I actually purposely left the towns for a bit later since they sell better stuff the further they are from Home. The RNG had me start that arc much earlier so these areas were closer to Home than usual. The main purpose of these two areas is for the Dragon Arc which I generally leave for later. Here were some notable differences for this playthrough: As mentioned above LoM is so open ended that even my world maps are never the same though there are some common themes. the Colorblocks become the town of Domina. You get artifacts to place on the world map that turn into a place. One of the awesome things about Legend of Mana is you build the world. It made for a lot of acrobatics and damage. Thus, a favorite combo of mine in the game came to be: start just out of reach, Moonsault attack to close and do a lot of damage, downward sword strike, thrust, Flip-Kick back out of melee, Moonsault back in, repeat until enemy dies or breaks the combo. #Legend of mana new game plus Pc#If you don’t attack on the jump the PC lands facing the other way so you can jump over an enemy and be facing its back. It’s like High Jump in that the PC jumps high but he flips and spins at the same time to make it flashier. Moonsault was a completely new skill for me. No wind-up time and you flip backwards out of reach on the recovery. Flip-Kick is a skill I had used before that I really liked so I put that in instead of Crouch. Meanwhile, I settled on a different skill set. The PC lays on the sass at the end as he taunts the enemy before finishing with a jumping slash. Raging Pain is an awesome attack that can be tough to land but when you do the PC brutally combos the enemy with beams of light flying out with each strike. I used that in a few others before settling on Raging Pain for lategame. Then all the copies do an energy slash forward. Still good damage and it has the hero spawning copies in a line across the screen. I tried out other special attacks learned on the way. I still unlocked Raging Pain but held off using it until the late game. However, it doesn’t scale well so by midgame it really isn’t very good. Crouch I picked due to my obsession with healing it speeds up your healing rate. High Jump was nice since you jump forward and can crash down for a powerful attack where you start a bit out of melee range and has a quick recovery. Raging Pain requires use of a bunch of skills to unlock but I’d always settle back on High Jump and Crouch after getting it. In the past I always went with High Jump and Crouch for skills and Windslasher and Raging Pain for special attacks. You’re allowed to equip two skills and up to four special attacks (basically limit breaks). I settled on a two-handed sword like I always do. Gloves, flails, axes, swords (one-handed and two-handed), spears, etc. This led to a run that, despite all my previous runs of the game, had some notable differences from previous runs. So with me on my randomizer kick I decided to use some RNG in deciding what event to take on next. Even a creature of habit like me has never taken the same order twice. ![]() Thus, there are a ton of orders you can take in the game. Most of these events are one-offs that only depend on the needed places existing (more on that in a bit). One cool thing about LoM is that it’s composed of quests/events which each have a name, a little intro, and an ending screen. If some team put some real effort in this game, fixed its flaws, and preserved what it does well this would be a great game. ![]() Its flaws are obvious and, in many cases, not too difficult to fix. I mentioned this four years ago and I still believe it: this game could be made legitimately amazing with a remake. But I contend that it also does a lot of unique and very cool stuff. It’s a game I know has some big flaws with it and that nostalgia likely plays a big factor in for me. Four years ago I wrote this post about the game: Legend of Mana. This is another game I’ve been playing since I was a kid. Then I checked this site and found it’d been four years! I tend to play it about twice every three years and it’d been two years, I thought. As I was nearing the end of DQ3 I was thinking of what to play next and decided to go for Legend of Mana. ![]()
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